So 2015 is looking to be a very big year for AJTilley.com, mostly in the form of game and art development. So we thought we would give you a little insight into our plans for the new year of development.
Our second visual novel production was funded several months ago on Kickstarter and the main artwork is now close to being finished, the introduction is being encoded and we are looking to begin the Beta very soon. The full development cycle for the game will likely run through until around middle of the year. With that aim to release June/July 2015.
We did consider taking this game to Early Access but after due consideration we have decided for the time being not to. This of course might change in the future but for now we hope to simply take the game forward with our existing beta participants.
My Third game and my personal pet project for the past 12 months. I have already worked a lot of this idea and have been trying to get a graphic novel created for these series for the entirety of 2014. With Kickstarter now having reached its target I am proud to say the game that could well be the biggest game I have ever conceived will be created and a short graphic novel series will accompany it.
I don't wish to make promises I can't keep since the Kickstarter campaign is still underway but based on progress in other games I will expect to spend February - April developing artwork and the games framework by which time the game should be accepted onto Steam. After which we will move forward with the beta to create what we hope can truly be considered an open world visual novel game.
A game I have signed up to work in partnership with the main character artist for the two other games listed above, unlike those Julia will be creating all of the artwork for the game including the backgrounds. For this reason it is unlikely we will take the game to Kickstarter at all due to the agreement we have reached, however if we do it will be for a lower goal to fund music and sound effects for the game.
I will be working on this game in my spare time only, so I will be hoping for a late 2015 release, though it will really depend on how quickly the artwork is developed since we both have many more important commitments to attend to before focusing on a part time project like this.
The title here is just a working title, the true name of this game is still to be decided, as with Elven World I have teamed up with several other people to create this game. This time two other people, I am helping to add direction and development to their game whilst the other two work on programming and writing. The game itself is quite a grand design and could well be a wonderful new idea. But we will see what happens with this as time goes on.
Currently we are aiming to release the Sword of Asumi Character Creator around the end of January (if all goes to plan), however in addition to this stand alone piece of DLC for the Sword of Asumi we also intend to create a second separate piece of software that will bundle a larger character creator with unique artwork, with a special royalty free artpack.
The aim of the pack will be to provide royalty free character sprites which any visual novel game developer could use to make their games. Giving indie developers access to high quality sprites that they might otherwise have never been able to create. We are hoping if development of SD and ET goes according to plan to hunt funding for this project in the latter half of the 2015 year.
So there we have it a rough guide to our plans for 2015, whether things will go as smoothly as this I cannot say, Sword of Asumi in 2014 was a rocky road to completion. But after learning many things we cant help but feel confident that we can manage the development schedules and create some amazing titles in 2015.