We have released another Steam Beta update, this is the first of several major 'content' updates. Over the next two weeks we will be aiming to release the main story-line across several large updates. These updates will include some very basic character sprites, a few CG scenes and a variety of other content.
However in addition these updates will also feature many times many bugs. Please feel free to report any 'errors' that appear, but please do not report the game suddenly ending or missing character sprites as these are currently intentional. We are focused entirely on getting the story into the game and making sure the decision paths are all working.
Once those are done we will begin fixing the main bugs (these are when an error report screen appears) after those are done and we are confident the game 'works' we will then begin importing more artwork, character animations and so forth. So that you can enjoy the full game experience.
Finally we can also announce that the game has an official steam release date of January 30th 2015 (to coincide with the completion of the new soundtrack and game themes). For all beta backers please post any comments, screenshots and items on Steam, a competition may be in the offing very soon for all beta participants.
Now here's the majority of the cast of Sword of Asumi...
Just a quick update today to let you all know the forums have had a bit of a re-order and re-design. Essentially the categories have been moved around a little and some have been named, and extra information has been added to give more details on the different sections.
The forums should now more accurately showcase the currently active major projects as well as indicate the priority of my other projects or the amount of my time they take up in their production. I also hope to expand the general section gradually to allow more chatting about anime, gaming, guilds and server selections etc.
I am happy to announce that Starlight Drifter, my sci-fi visual novel game has now been greenlit on Steam for release. What this means is all of our kickstarter backers who pledged £20 or more will be getting a steam key when we release the game on steam. Between then and now there are a lot of hoops to jump through 'legally' speaking as well as development aspects we will have to work on.
But thankfully there is now light at the end of the tunnel, the game will eventually release on steam. In the meantime we are continuing to work on the principal gameplay, artwork, crew character sprites and event development. We are aiming t release the beta in the next month or two around the same time that SoE: Asumi is released as version 1.0.
More details on the game development will be posted in the forums.
I am happy to announce despite my fears and worries last week I was able to find a replacement writer for our on and then suddenly off past writers leaving the job. And thankfully the new writer seems exceptionally talented and has been working away all week creating the script for the introduction as well as the prologue and the first 1 (of 10) weeks of gameplay. Plus has begun week 2 as well.
So what does this all mean, well it means in a very short time despite the setbacks we should be able to get back on track with the delivery and development of SoE: Asumi. A new beta release will be coming this weekend and will include a lot of new content, and I will release a dev diary about production to youtube tonight or tomorrow.
One last thing as a bonus to all owners of the SoE graphic novel wallpapers I have now activated both sets for everyone, so anyone who only had set 1 will have both.
In addition I am now discontinuing the Volumes 1-3 individual graphic novel editions of Swords of Edo, so from now on only the Anthology book will be available to download or indeed to order. As usual more details will appear on the forums.